# Save your game as a template

Start new games from one of your own

Click-by-click video tutorial, 1:35. GameStudio 0.1.0, Blender 5.2.2 or newer.

## 00:03 Step 1: Open the GameStudio menu

Here's Gem Island, the starter game, with a few things of my own: trees, rocks and a stack of crates. To start new games from it, save it as a template. Open the GameStudio menu.

## 00:14 Step 2: Choose Save as Template...

Choose Save as Template.

## 00:17 Step 3: Set Id to my-island

The Id is the template's folder name: lowercase, with dashes for spaces.

## 00:22 Step 4: Set Label to My Island

The Label is its name in the New Project list: My Island.

## 00:27 Step 5: Add a Description

And the Description is the one line shown beside it.

## 00:31 Step 6: Click Save Template

It's saved in your Documents folder, under GameStudio, Templates. Click Save Template. Your game itself stays as it is.

## 00:38 Step 7: Open the GameStudio menu again

The status bar says it's saved. Now start a new game from it: open the GameStudio menu again.

## 00:45 Step 8: Choose New Project...

Choose New Project.

## 00:48 Step 9: Pick My Island

Your template is here, under Your templates, after the built-in ones. Pick it.

## 00:53 Step 10: Name it Crystal Cove

Give the new game a name: Crystal Cove.

## 00:57 Step 11: Click Create

Click Create.

## 01:00 Step 12: Wait for the setup

GameStudio copies your template into a new folder and sets it up. It takes a few seconds.

## 01:05 Step 13: Click one of your trees

Crystal Cove opens with everything from your template: the trees, the rocks and the crates, with the starter's player and gems. Click a tree. It's part of the new game.

## 01:16 Step 14: See the Game Project panel

And the Game Project panel shows it's Crystal Cove, a new game in its own folder. Gem Island stays as it was.

## 01:23 Done: A new game from your template

That's your own template. Every new game can start from it, with its levels, its code and its custom skills.
