WEBVTT

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GameStudio works with Claude Code

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or with Codex, OpenAI's coding agent.

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To build with Codex, open the Edit menu,

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and choose Preferences.

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Go to Add-ons.

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Click the arrow next to GameStudio to show its settings.

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Under Coding agent, choose Codex.

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From now on, the launcher, the welcome and

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the agent button in the top bar open Codex.

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That's all it takes.

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Close the Preferences.

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The agent button in the top bar now says Codex.

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To start Codex, open the GameStudio menu,

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and choose Open in Codex.

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If Codex isn't installed yet, GameStudio offers

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to install it, with OpenAI's official installer.

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It needs no administrator rights,

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and Codex opens in your project when it's ready.

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The first time, GameStudio connects Codex to your project:

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it adds Codex's copy of the skills and the link to Blender.

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Click Open.

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Codex starts in a terminal, in your project folder.

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The first time, it asks you to sign in,

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and to trust the folder.

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Click Done.

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Now, in the terminal,

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tell Codex what you want in plain words.

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Here:

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put five mossy rocks of

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different sizes around the lawn.

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Codex looks at the scene first, then builds.

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The rocks appear in Blender as it works,

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and the status bar shows what Codex is doing.

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Codex is done.

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When you close it, the agent button

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in the top bar still says Codex.

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Click it.

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It lists everything Codex did,

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and each step can be undone.

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Next time, click Open in Codex right here,

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and Codex starts in your project again.

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That's how to use Codex instead of Claude Code:

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choose it once in the preferences,

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and everything else works the same way.
