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Claude Code is building in Gem Island.

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Before a big change like this ring of gems,

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it saves a checkpoint:

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a copy of the scene to go back to.

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Say you don't like the ring.

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Click Claude in the top bar.

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Its recent actions are listed here.

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Click the one that made the gems.

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Blender selects them.

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Click Undo to Here.

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It also undoes everything after

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that action, so it asks first.

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Click Undo.

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The ring is gone.

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Press Escape to close the panel.

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Now say this gem is exactly where you want it.

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Click it,

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open the Claude panel again,

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and click Protect:

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Claude may not change it now.

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Ask Claude to move the gems closer,

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and the call is refused:

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one of them is protected.

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To stop every change, click Pause.

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Now even the other gems are refused,

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and Claude is told you paused it.

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Click Resume.

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Tell it to go on, and it moves the

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two gems it may change, and saves.

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Press Escape.

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Last, a project someone sent you,

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saved in Downloads.

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Open the GameStudio menu,

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choose Open Project,

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go to Downloads,

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select the project's folder,

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press Enter to open it,

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and click Open Game Project.

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The level opens, but GameStudio asks

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before it runs any of the project's code:

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its scripts, its packages

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and the game's dev server.

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Trust only projects from people you trust.

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Click Trust.

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GameStudio remembers your

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answer and sets the project up.

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Protect, Pause, checkpoints,

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Undo to Here and Trust keep you in control.
