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Here's a new Starter project, Sky Gems,

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with Claude Code open in its folder.

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Describe your game in one line:

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collect all the gems on a floating

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island before the timer runs out.

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Claude Code checks that Blender is connected,

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then writes a one-page plan:

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an island, six gems and a one-minute timer.

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Then it builds with GameStudio's kits:

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a floating island from the terrain kit

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replaces the lawn, with the player on it.

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Six gems follow, each just above the ground,

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with the Collectible component,

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so the player can pick them up.

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While Claude works, scroll out in the 3D

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Viewport to see the whole island floating.

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The timer is new code:

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a small TypeScript system that counts

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down from sixty seconds,

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and shows Time's up at zero, or if you fall off.

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Menus and the HUD are made in Blender too,

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so Claude opens the screens file.

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To watch, open the scene list in the top bar.

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Type HUD and press Enter:

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the HUD is the screen that stays up while you play.

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Claude adds a timer to the HUD,

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across from the score, and saves.

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Back in the level,

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Claude playtests in a hidden browser:

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it presses Play and runs into the first gem.

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The gem counts, the clock runs,

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and there are no errors.

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Claude says the game is ready.

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Press F5 to play it yourself.

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Click Play on the title screen.

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That also gives the game your mouse and keyboard.

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The clock starts at one minute.

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Hold W to run to the gem ahead.

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One gem down, and the clock is ticking.

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From one line, Claude Code built a

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game you can play, and every part

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of it is yours to change in Blender.
