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Here's Gem Island, the starter game.

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Let's make it pretty, without any code.

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First, a sea:

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in the 3D View's header, open the Add menu.

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Choose Mesh,

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then Plane.

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A small plane appears.

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Open the Add Plane panel at the bottom left:

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it adjusts what you just added.

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Set its Size to two hundred metres:

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water all around the island.

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And set its Z to minus zero point three,

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so the water sits just below the lawn.

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Now turn on Game in the header.

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The Scene view draws the level with the

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game's own renderer, as players will see it.

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The sky and sun come from GameStudio's sky kit,

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which has no panel, so ask Claude Code:

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a warm sunset with light fog.

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It switches the sky to its sunset preset

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with a lower sun, and turns on the world's mist,

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which the game draws as fog.

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There's the sunset, fading into the haze.

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Now turn the plane into water.

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In the Properties, open the Material tab

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and click New.

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Scroll down to the Game panel.

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It picks the game shader that

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draws this material in the game.

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Open the Game Shader menu.

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The library's thirty-three shaders come in groups.

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Open Water

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and choose Water.

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Scroll down to its settings.

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The defaults already look good.

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For an open sea, set Wave Length to fifteen metres.

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Now press F5 to play.

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Click Play on the title screen.

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There it is in the game:

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warm sunset light, haze in the distance,

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and waves rolling in around the island, all without code.

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Press F8 to stop.
