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Claude Code is open in a new starter project.

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In its terminal, describe the

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world you want, in plain words.

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Claude looks at the scene first,

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then swaps the flat lawn for a terrain seventy metres across.

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Next, a dirt path along a curve.

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It's a geometry nodes road:

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it follows the ground and levels a bed into it.

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The river carves its own channel into the ground.

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Claude measures both banks and lays

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a wooden bridge across, with rails.

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Then cliffs, all the way round,

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along the terrain's edge.

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Two cottages go up beside the path,

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each one built from wall, window and door modules.

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Last, the forest.

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Trees are scattered over the ground,

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but they keep clear of the path,

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the river, the houses and the player.

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And it all stays editable.

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The whole forest is one object, still selected.

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In the Properties,

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open the Modifiers tab, the wrench.

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These are the scatter's inputs.

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Set Density to zero point zero eight.

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Blender fills in more trees at once,

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still clear of the path and the river.

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Now turn on Game in the 3D View's header.

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This is the Scene view:

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the game's own renderer,

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drawing your world while you build it.

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Scroll to get closer.

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Every part stays a live recipe.

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Change it by hand or ask Claude,

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then press F5 to play.
