# A procedural world in two minutes

Forests, paths, rivers and cliffs that stay editable

Click-by-click video tutorial, 1:28. GameStudio 0.1.0, Blender 5.2.2 or newer.

## 00:03 Step 1: Describe the world you want

Claude Code is open in a new starter project. In its terminal, describe the world you want, in plain words.

## 00:10 Step 2: Claude lays the ground

Claude looks at the scene first, then swaps the flat lawn for a terrain seventy metres across.

## 00:15 Step 3: A path along a curve

Next, a dirt path along a curve. It's a geometry nodes road: it follows the ground and levels a bed into it.

## 00:23 Step 4: A river and a bridge

The river carves its own channel into the ground. Claude measures both banks and lays a wooden bridge across, with rails.

## 00:31 Step 5: Cliffs ring the level

Then cliffs, all the way round, along the terrain's edge.

## 00:35 Step 6: Cottages from modular parts

Two cottages go up beside the path, each one built from wall, window and door modules.

## 00:40 Step 7: Trees with keep-out zones

Last, the forest. Trees are scattered over the ground, but they keep clear of the path, the river, the houses and the player.

## 00:48 Step 8: Open the Modifiers tab

And it all stays editable. The whole forest is one object, still selected. In the Properties, open the Modifiers tab, the wrench.

## 00:58 Step 9: Set Density to 0.08

These are the scatter's inputs. Set Density to zero point zero eight.

## 01:02 Step 10: Turn on Game in the header

Blender fills in more trees at once, still clear of the path and the river. Now turn on Game in the 3D View's header.

## 01:10 Step 11: Scroll to zoom in

This is the Scene view: the game's own renderer, drawing your world while you build it. Scroll to get closer.

## 01:17 Done: Your world, as the game draws it

Every part stays a live recipe. Change it by hand or ask Claude, then press F5 to play.
