WEBVTT

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GameStudio's kits make game-ready props:

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rocks, crates, barrels, trees, fences and more.

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They're not in Blender's Add menu:

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you ask for them in Claude Code.

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Here:

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a crate, a barrel, a mossy rock and a pine tree.

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Claude checks the kits and

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builds all four in your level.

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Each one is a finished model, standing on the lawn.

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To change one, select it first.

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Click the rock.

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Then say what to change.

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Claude sees what you selected.

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Make this rock bigger, with a different shape.

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It rebuilds the rock from its kit

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with a new size and a new seed.

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The seed picks the shape,

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and the same seed always gives the same rock.

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Next, click the barrel.

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Now a colour.

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The kits share one material palette:

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stone, woods, metals, brick and more.

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Paint this barrel brick red.

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Claude gives the barrel's

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wood the palette's brick red.

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The iron hoops and the lid stay as they were.

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In the Properties, open the Material tab.

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There it is:

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G S Brick, the palette's shared brick material.

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Change it here, and every

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prop that uses it follows.

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Claude places props, too.

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Say:

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now put it on top of the crate.

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It moves the barrel over the crate

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and snaps it onto the first surface below,

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so nothing floats or sinks.

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The same snap sets props on hills and slopes.

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For a last look, turn on Game in the 3D View's header,

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to see the props the way the game draws them.

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That's it:

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ask for props from the kits, change their size,

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seed or colour, and place them.

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Every change Claude makes can be undone.
