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Your game project is open in Blender.

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To build it with Claude Code,

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open the GameStudio menu.

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and choose Open in Claude Code.

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If Claude Code isn't installed yet,

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GameStudio offers to install it,

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with Anthropic's official installer.

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One click, and Claude Code opens

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in your project when it's ready.

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Claude Code starts in a terminal,

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in your project folder.

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The first time, it asks you to log in.

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GameStudio suggests a few prompts to start from.

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Click Done.

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Now, in the terminal,

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say what you want in plain words.

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Here:

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add five more gems in a ring around

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the island, and make them spin.

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Claude Code connects to Blender

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and looks at the scene first.

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The status bar shows what it's doing.

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Then it builds.

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The five gems appear in Blender as Claude works.

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It gives them the Collectible and Spin components,

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so they spin, and the player can

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pick them up like the other three.

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Claude says it's done.

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Everything it did is listed in Blender:

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click Claude in the top bar.

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Here's what it did, newest first.

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Pause stops its changes, and Protect

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keeps the objects you select safe from it.

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Click an action to see what it made.

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Blender selects the five gems it made.

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Undo to Here takes Blender back to

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just before that action,

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so every change Claude makes can be undone.

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Redo brings it back, as the tooltip says.

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Press Escape to close the list.

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That's how you build with Claude Code:

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describe what you want, watch Blender update,

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and undo anything you don't like.

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Press F5 to play your game.
